top of page

Welcome

​

I'm a London-based Game Designer, with 10 years experience in the video game industry. During this time, I've worked on multiple platforms and genres, with experience in Content and Narrative design. In addition, I have worked as a Writer and Editor with script, prose and journalistic writing.

​

This has allowed me to collaborate with world acclaimed publishers, like Square Enix and Warner Bros., as well as work on globally recognised IPs such as a Final Fantasy and Fullmetal Alchemist or tech brands like Nvidia.

​

In addition, I've had the opportunity to lead and mentor other designers in their professional development, which has been a joy in my career. I also dabble in open-world, combat and level design when I can.

​​

As the video game market continues to evolve at a breakneck pace, so to have the players themselves. They demand more from a gaming experience, which is where I can offer my skills.

​​

I have developed games at all stages, from planning to live operations, at award-winning games studios such as Mediatonic, Trailmix and Panivox.

​​

I am currently available for full-time positions, as well as freelance and consultancy work.

Design Analysis Series

A series of videos analysing a variety of games from my perspective as a designer.

​​​

I started this because I've always wanted more practical design critique from professionals in the video game industry, and as a lover of video essays and game analysis in general, I thought I should be the change I want to see in the world!

​​

My aim with this series is to go deeper than surface level understandings of basic design principles alone, and try to interpret from my outside perspective what the creators of these games were trying to achieve in their design intentions.

The games themselves are varied and offer examples of many different expertise of design. Enjoy!

More videos coming soon.

​FOLLOW ROSS KENNEDY

  • LinkedIn Social Icon

© 2023 by Samanta Jonse. Proudly created with Wix.com

bottom of page